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First, if you'd like to make a “Houdini->Maya bridge” to get Houdini particles into Maya, why not just save out. –MarkĪhh, OK, now I see what you want to do, though from reading the previous posts I think you may be mixed up on a few points, let me see if I can help make it more clear. Hope this helps, let me know if you continue to run into problems. Also, remember that sometimes Houdini doesn't convert some geo into tri-polys correctly, sometimes this requires checking the data via a. DavidRindner I would like to bring Houdini particle sims into RF, generate the RF_Mesh in RF, and then bring that mesh into Maya. So, turn your POP geo into spheres or something to your liking, append a convert SOP to turn the geo into tri-poly's, then export it to RF. RF doesn't have any way (yet) to import strictly point data, and if you think about it, you can't do any sims with just points, you need surfaces. Right, this won't work, not because the plugin isn't operating properly, rather you're not exporting the proper geometry. I cannot then bring that SD file into RF. Then append RF_Export_SOP to POPSOP, and export with animated ON. Then bring in the POP into Geometry via POPSOP. DavidRindner lets say I make a POPnet in Houdini. Remember, it's meant to export triangular geometry only. Sorry, but I believe it's your usage as it's been working fine for a long time.

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I don't know if its the SOP or RF or my use.






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